Build the repair station and explore the generator.
Once you have mastered it, you are almost there. Build more resource depots to collect 5,000 coal. In the meantime, build coal mines at the three locations. The dissatisfaction decreases enormously with the rise in temperature. That brought me the remaining hope just before the end. In the last hours I still passed the nursing home law. Repeatedly activates all abilities of the churches and the temple. Before the temperature reaches -50☌, activate level 2 and overload. Once you have explored the flying hunters, build the huts. Replace the tents that are not in the heat. Quickly build new tents within the range of the generator. Do not assign workers to the ruins in the cold. You should still avoid this, because they fall ill quickly. Build collection points in the ruins and assign them preferably to workers. Later you will research heat insulation for collection points and the upgrading of resource depots. After that the dining house and medical supplies store heat insulation. For three coal mines and the wall drill you need four cores.Įxplore first hunting tactics and then the flying hunters. Afterwards you explore the area for more steam cores. Later you will find engineers in a bunker. Let the engineers at the weather station continue working. Always use all prayers as soon as available. Otherwise the coal supplier will wait unnecessarily.Īctivates laws as soon as possible. Assigns the workers and children to the ruins in the area of the generator. Build new medical stations with the wood at the site of the sawmill and also occupy them with 3 engineers each. Destroy almost all roads near the ruins in the west to extract wood. Built another workshop and fully occupied both workshops. Occupies the coal generators, collection points, dining houses, hunting lodges. Build a steam hub in the southwest near the medical stations. Staff all existing medical stations with three engineers each. You have to do the following things at the beginning: As has already been recognized, the right beginning is crucial. It is even more difficult than the refugee scenario. This scenario from my point of view the most difficult. You don't need to complete the train the unlock this achievement, just make sure youve 5000 coal. Make sure you're stockpiling coal for the late game, since you need 5000 to finish the run. From here, you've to adept to what you need.Īs for the rest of the game, you'll probably know what to do: keep an eye out for coal and food at all times, make sure you've iron to build the cabins. RESEARCH Medical Post Upgrade, Faster Gathering, Healthcare Insulation, Hunting Tactics. During the game, have 1 scout squad explore the country for steam cores. Bring in the engineers with the scouts that you can find on 2 places east of Winterhome. These 3 are necessary to survive the late game, due to constant high Discontent. Aim for Shrines, Faith Keepers and Temple. LAWS: Radical Treatment, Overcrowding, Organ Transplants, Soup or if needed, start with the Faith tree. add some gathering posts around the coal thumpers build the coal mine and the wall drill asap build about 6 more med posts, and have atleast 2-3 engineers working in them
distribute workers and children to demolish burned buildings, preferably the ones closes to the generator (and warm) you can also deactivate, deconstruct or time limit some of the other Steam Hubs to reduce coal need fill all open jobs (except saw mill, you can deconstruct it) place 2-3 Steam Hubs at House clusters, where they are missing (bottom left, top right of crater) activate generator, level one heat is enough With this one, you've to follow the next steps to survive: As with most of the scenarios, the early game is the hardest.